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Spiffy
06-23-2009, 10:04 PM
Hello all, how's it going? Good? Good. I have decided to bring together all the information, ideas and predictions that I myself and others have talked about over the past couple of days. Now just sit back, read through and tell me what you think. This is completely an opinion thread and this is just my opinion, but if you didn't bother reading it all, don't bother making a serious reply:

AWOL RP is back, hopefully for a long time, and we have Mech to thank for that. But I just have a little niggle about it. If I wanted to play an RP with a good community and half-decent content (even though a lot of them are tards), wouldn't I just go play IC-RP? And if I wanted to get into a well estabilished and renowned serious RP community, wouldn't I take a look at Taco 'n' Banana?
Over the past couple of days I have been thinking, instead of making a casual hl2/rl rp, or a serious rp, Why don't we make something completely new.

We (mech) have already started that with the Q menu, and building ownership ideas just to name a few, but I feel we (we) could do better.
Instead of making a Hl2/RL serious or casual rp what about we make a different one. Here are a few ideas.

Mad Max RP:

Description: An RP based on the Revolutionary Classic of an Australian cinema Mad Max, a world of barren wastelands, fast cars, and expendable civilians. Your character starts off as a lowely civilian, struggling to make end's meet and doing anything you can not to get killed. Claw your way to the top by a number of ways, you could be a part of the MFP, the vigilante police force who would rather kill you and be done with it, rather than take you into custody, the Nightrider's, a vicious, ruthless gang hell bent on taking everything they lay there eyes on.

Characters: There is the choice of having characters from the movie such as Max, Goose, and Toecutter just to name a few, these characters would be played by trusted AWOL members who are able to RP specifically for their character. Or just have it as if the events of Max himself never happened, just the base idea of the Barren, Gang infested, Vigilante run wastelands and roads that are such a favourite among Author's, Filmakers, Game dev's and Artists.
Here are a few characters that could be played in the second one:
-The leader of the MFP.
-The leader of the Night Riders.
-A Night Rider hatin' son of a gun who runs the only Petrol Station in town.
-A lovable tow truck driver he enjoys his work of towing burnt out wrecks off the road.
Those are just some ideas, don't go by them.

Gameplay: As mentioned above you will start off as a civilian, you will have to make an rp name for yourself and perhaps a backstory. You will be able to choose from a (small/medium/large) range of skills, and you are shoved head first into the Mad Max world.
Cars will be hard to come by and will either be bought for a large amount, or given to the more respected players of the game.
The more abusable jobs such as the MFP or the Night Rider's will run under an application system on the forums, in turn creating a larger community.
Jobs can either be numerous or non-existent, going by the Terminator RP idea that you help out as you can. Admins will have to patrol this server A LOT as idiots play garrysmod at all times of the day and night, so at least one person on during daylight hours that is either AWOL, or has contact with admins would prolong the life of the server.

Deaths/Kills: Once you die you will come back, at an admins descretion. If you are killed by a DM'er or by accident, or in an unfair situation, your character will not be deleted. But if for some reason you are born with mental problems and find it fun to run on the road, run into the wastelands, run at cars or generally be a complete idiot, then once you get pancaked, you are dead and your character get's deleted, forever. Of course you will able to appeal Deaths on the forums.
If you are found to be killing anyone or anything you see, then you will not be "punished", instead you will be open season to the MFP or the Night Rider's and once again, once you die, that's it.

Vehicles/Weapons: I myself would rather cars be a bigger part of the rp than weapons, as it does seem a better choice in my view, although that doesn't mean that with one you can't have the other. Vehicles will either be as expensive as shit, or only given to the more trustworthy and respected players. New models don't have to be made, perhaps just re-skinning the Jalopy or the buggy would suffice. Your vehicle CAN and WILL get stolen if you don't protect it, this includes locking up, parking in proper places and generally having common sense, if you don't and a Night Rider or even a minge steal's it, don't come crying to us (you,me,ETC).
Weapons should be a part of it, but as I have said before not as big as the Vehicles. A good idea is to have half or more of the weapons melee based, try getting some idea's off Fallout 3's Raiders.
Vehicles doesn't mean just cars, it can mean trucks, bikes, buggies, robo-dinosaurs, it doesn't matter.
Vehicles can either have performance modifications, weapon modifications or both.

Miscellaneous:This is just other ideas that I have.
-Maps will be extremely simple desert/wastleland/Australian Outback maps with only a few straight roads.
-Buildings will either be player built, or pre-made huts and buildings spawned by admins, for a price.
-A radio that can either be carried around or attached to your car, it contains songs in which every member of AWOL has selected one or two reasonobly old timey songs in which they put on it, or we just get the soundtrack from Fallout.
-Events such as raids, wars, attacks, defenses, car chases and ETC can either be played on the map, or different more specific maps.
-Fuel will be a rarity with the only Petrol/Gas/Methane/Hydrogen/other fuel station in town run by a Brutal, anal retentive man/woman (as mentioned above).
-The death system will help to eleminate minge's/idiots.

I would like to mention that if this goes ahead I wouldn't expect ALL of this to be in the gamemode, as it would be massive, I would just like to vent all the ideas that I have had about the game mode over the past couple of days.
I would also like to mention some other RP gamemode Ideas I have had (don't worry, not as much as this).

War RP: An rp with ranks, sides and weapons based on:
-WW1
-WW2
-WW3?
-Vietnam War
-Gulf War
-Afghanistan Conflict
-Korean War
-Future Wars.

And some other's that I will let your imagination decide about:
-Fallout/Aftermath RP
-Medieval RP
-Sims RP (pretty much RL rp, just in third person and completely mouse-based)
-Pirate RP (Arrrrr)
-Apocalypse RP

Well, thanks for reading through if you bothered to, hope some of these ideas get considered.
I would just like to point out that I don't expect any of this to be considered let alone read, I think that Mech has done a great job so far with AWOL RP and I wouldn't like to see all his hard work go to waste if a new RP is chosen.

Kannon
06-23-2009, 10:17 PM
I like alot of your ideas. But can we PLEASE PLEASE PLEASE, not make it an ultra serious rp, because i might as well bind keys that annouce everytime i take a step. or breath in or out. so many Ultra serious rp's just fill up with wankers who think they can pretend to be in RL better then You can Pretend to be in RL

Umbra
06-23-2009, 10:33 PM
I wouldn't mind it being a serious RP although I wouldn't want it to be too serious. I like most of the ideas and think it has the potential to be really fun. The only thing I'm concerned with is the 'death system' as in Mad Max you probably have a higher chance of dying then living and if when you die you lose all your stuff then it may become tedious.

I wouldn't want to play for like ages saving up for a massive pent house and then get killed in a driveby and lose everything. Although I suppose if we want it to be a serious RP server keeping your stuff when you die doesn't really make sense so it would be necessary. But I still wouldn't like it.

Also with the vehicles, if we were to have vehicles in RP there would have to be a way to destroy/ stop them otherwise people will DM using cars like RPX players used to do.

Apart from that I think it's really good and it has my vote :)

Spiffy
06-24-2009, 03:40 PM
The Death system would only be in place to deter minges and is only a suggestion, it punished those who are stupid, as the admin or player on at the time can note down that specific character, and delete them from the game.
If you are killed in an unfair way, you will be able to injury rp, which as it's name suggests, just rp'ing an injury.

Mechanical Mind
06-24-2009, 04:31 PM
If you die you lose everything thing you are carrying.
There will be a locker you can dump shit in.

Good work Spiffy. But if you want this to work Ill need a list of things I have to make for it.

Spiffy
06-24-2009, 04:41 PM
Ok, I'll start creating a list in my head now. Eventually posting it.

I got a lot of my ideas from TNB, fallout and other people.

Spiffy
06-24-2009, 10:01 PM
Ok, I'll note down all that needs to be coded, created and made. And instead of Mech doing EVERYTHING, why don't other people put in a helping hand, we need more than coding as will be shown below, we also need maps, models and general ideas for the gamemode.
So let's pull together and make something great.

In categories, with some sub-categories:

Skills: Skills will be quite quick to advance at the start, eventually getting longer to advance. They will only be able to go up to 100:
Minor Skills-These skills will be able to be advanced throughout the game:

-Repair: All newly created/spawned vehicles will be at %100 health. Using your car, crashing your car and getting shot at will lower this percentage, some will lower it more than others, the car will get slower and will handle worse until it eventually stops working all together, this will require you to go to a mechanic. The higher your Repair skill is, the higher the percentage you can repair to, if you have 85 Repair skills, then you can Repair a car to %85 efficiency.

-Medic: Medic skill will be similar to Repair, with the exception that instead of being limited to "repairing" someone to a certain health, it will instead increase the effectiveness of bandages/medicines (fallout anyone?).

-Cooking: The higher your cooking skill, the better meals you can prepare, heavily borrowing from the Stranded method.

-Driving: How well you can handle your car, and how well you can push it to it's limits.

-Weapon: How well you can handle your weapon, such as less recoil, less drift ETC.

-Speed: How fast you can run.

Base Skills: These skills will be slowly given out as you advance with your character:

-Strength: How much you can carry, how hard you can hit (if we put fists in) and also contributing a small amount to handling weapons.

-Endurance: How long you can run for, how much damage you can take.

-Intelligence: Contributing to everything in a small way.

-Health: Health is not a base skill, but is increased every time you increase other skills such as Strength and Endurance.

Maps and Models:
Mech doesn't have to do everything!

-Map(s): The Maps will be extremely simple, and hopefully very large desert wasteland maps, with the exception of base roads and perhaps some tucked away parts for both MFP and the Night Riders. Eventually we will hold events such as raids and ETC, but right now I'd rather focus on the bigger picture right now.
I would rather a basic map as it will give it room to grow and make every Mad Max experience different, but if it's all too difficult going to a map such as csdesert or gm_atomic would suffice.

-Models: Models will be a very big part of Mad Max RP:
-Weapons: Weapons will be comprised of melee weapons and ranged weapons, such as bricks, rocks, pipes, sticks, tire irons etc. Of course there will be ranged weapons, and it would be good to see a sawn-off shotgun in there.
-Construction: Models for construction located in the entity folder would be a plus. A player could buy a deed to a certain house, then whenever he comes on an admin/trusted player could spawn it for him. Would you be able to take the shanty houses from gm_atomic, and put them into the gamemode?
Or you could go with the plan that everyone makes their own houses, but this would be more difficult as lag issues and prop limits come into play.

Player: Your player will be able to be personalised to best suit his or her character.

-RP names: Actual RP names show up when looked at, and when looking at the scoreboard, no steam friends names!

-Bio/Title: Tell us what you look like, where you are from, distuingishing features, ETC.

-Player Models: This will be a rather tricky part to do, as there is the decision into rather using already made HL2 models, or making our own.

-Life: You will start off as a lowly civilian, struggling to dodge cars, bills and the occasional bullet, but helping the MFP out will improve your chances of getting a future job with them.
If helping isn't your style then RP'ing as a complete dick could be for you, ultimately getting you recognised by the Night Riders. Or you could do neither and try to earn a wage as a doctor, chef, mechanic, whatever you can think up! (within reason), you will be able to make numerous characters, so you can explore different ideas, and gameplay.

-Death: I know you have all been worrying about this but don't worry! It will protect the good rp'ers and cut out the idiots. If you are for example, sitting in your house and a Night Rider comes in, takes your stuff and shoots you in the face, don't worry! You won't lose any possesions in your inventory or your house!
On the other hand if your a suicidal idiot who enjoys running at things, you will eventually be run down or killed and that's it for your character (character, not file). Permanent deaths will be at admins discretion.

All of this is just a starting stage for mech to work with, mainly more planned out, thought about ideas. Don't expect to see all of it here put in and don't expect to see just this. I will be doing more detailed posts such as this one, but don't expect any promises.
MAD MAX RP IS STILL IN IT'S EARLY PLANNING STAGES!

EaSyStReEt
06-24-2009, 10:07 PM
I reckon a slightly less complicated leveling up system would be better rather than a massive cluster fuck of skills that are leveled up.

just my 2 cents

Alucard
06-24-2009, 11:22 PM
This will be a serious RP?

Mechanical Mind
06-25-2009, 04:44 PM
I will not be adding endurance, strength,speed etc.

Skills
• Cooking
• Mechanic
• Technician
• Medic
• Science

-Death: I know you have all been worrying about this but don't worry! It will protect the good rp'ers and cut out the idiots. If you are for example, sitting in your house and a Night Rider comes in, takes your stuff and shoots you in the face, don't worry! You won't lose any possesions in your inventory or your house!

Yes you will

Spiffy
06-25-2009, 04:55 PM
Yeah, I thought that endurance and strength and etc would be a bit lame to add, as they wouldnt really do much, but I put them in just for the sake of it.
And maybe instead of losing all your posessions and house, instead you will just lose your weapon...

Spiffy
06-25-2009, 05:04 PM
I don't think we should punish random people who get killed by idiots, so I've come up with a few rules that I think would work. The first few weeks will be a beta-test game where will be able to see what works and what doesn't.
Here are some Death-DM rules:
-You will only lose all your possesions and be Perm-Killed if you are killed by a Night Rider.
-Night Riders will be fired AT on site if they are seen by MFP, not killed. Once they come within a certain boundary they will be able to be killed.
-Random DM's will hopefully not be a problem, but if they are, admin's can simply take away weapons.
-You can appeal random PK's on the forums.

Tell me what you think.
Sorry for the double post my net is being a bitch.

Mechanical Mind
06-25-2009, 05:11 PM
Well the point of the locker is a safe house for your possesions.
If they don't lose anything there is no punishment for death.

Spiffy
06-25-2009, 06:43 PM
Ok ok, what about if your a civilian, and you kill another civilian, you will get a death warrant against your name, a PERMANENT death warrant.
Most of Mad Max RP will rely on trust, and why punish the people who rp properly?

Umbra
06-25-2009, 11:04 PM
Ohhh yeh I like that idea. We should make it that if you kill someone on one side that side will automatically try to kill you to avenge the others death. For example if you kill a MFP then they will see your name as black (or something) which means there will be no punishment if someone in that group kills that person. We could even make it something like if you kill someone in an opposing side then you gain standing within your own group (although that might encourage DM which would be bad). Anyway I really like how this is shaping up and DIBS ON BETA TESTING!!! Hehehe

Spiffy
06-30-2009, 11:25 AM
Well I'd acctually rather as least dming as possible, and as I have said before it's not a shoot at policy, it's a shoot near policy. Unless they come within a certain parameter.

Some more stuff to put in:
Scoreboard/Player:
The scoreboard will not show any Steam friends names, but will instead only show your rp names, plus your title (what you look like, how old you are ETC).
When player's do something such as cooking, fixing or healing, on their screen it will come up with a progress bar, similar to that of Left 4 Dead. Other people looking at your character will be shown what they are doing, and also can show whether they are typing or not.
Looking at another character will basically show: Their name, Their Title and what they are doing.
In the interest of Serious RP you cannot know someone's name based off this, this is to only recognise people you have already met or build the RP character. Your character will have to find out the name of that person before being able to call them by their name. Not doing this is commonly known as Metagaming.
Weapons/Tools: Some tools will be weapons, and some weapons will be tools.
A succesful cook has the choice of buying kitchen utensils, such as a kitchen knife. Not only will this increase the health increase/hunger decrease of the food, but it will also double as a melee weapon (another trust issue).
A mechanic looking to speed up his repairing process can buy a tire iron, and like a kitchen knife will double as a weapon if the time calls.
A good deal of the weapons in the game will be melee, but expect to see other weapons (keeping with the movie(s)) such as a sawn-off shotgun, a scoped pistol, and a crossbow or two.
Also expect to see the basic buckshot rifle, AK47, and other weapons around in the 80's.
By the way is anyone good at modelling in AWOL?
And on a final note I would like to bring up the issue of losing inventory items. How about instead of losing important things such as health kits and ETC, instead you will lose more expendable things such as food and weapons.

Mechanical Mind
06-30-2009, 02:59 PM
When you die. You lose 1 of your inventory items (this is picked randomly)
Or we could do something similar to runescape and make it so you lose all but 2.

Spiffy
06-30-2009, 04:08 PM
What's Runescape :P (I would rather what you said than lose everything).

Umbra
07-03-2009, 10:13 AM
I was thinking (Quite a lot actually) and I think I now like Spiffy's original idea of possible permanent deaths. Because this way you make like 3 or 4 characters so you can use whichever one is most needed at that time on the server and then if you die you still have 2 or 3 others that you can use. Also people that are killed for stupid reasons like "I was robbing him and he wouldn't give me a hundred billion dollers" can just be given a new life by the admins.

The reason I have come to this conclusion is because the most annoying part about RP in general is that there is not enough incentive to not die. In real life the only reason we have laws and rules and follow them always is out of fear. Fear of what other people could do to you and fear of death. However if the only thing they can do is kill you and when you die you respawn almost instantly, and only lose one item or a couple of dollars then why not brake the law?

Anyway that is what I think thanks.

Spiffy
07-03-2009, 10:52 AM
Minge's are generally looking for a fast, easy game. Making them have to restart all over again for being retarded would put them off.

Mechanical Mind
07-03-2009, 01:06 PM
Umbra you got it in one. What I tried to do with the money was put a penalty on death.
Thats why we should make them lose everything, and make weapons harder to get.

Spiffy
07-03-2009, 07:25 PM
How about only admins can spawn weapons, so it will be a lot easier to regulate.

Mechanical Mind
07-05-2009, 09:29 PM
If I do make a Mad max based gamemode, I don't want to make it an RP.
That way we would be able to have guns (and lots of em), car chases and no dicking around pretending its an RP.

For now I just want to work on AwolRP and parkour.

I'm gonna put Mad Max to the side for a month or two.