Uno
06-04-2010, 07:18 PM
Changed a few things inside the post...
PARKOUR
Change the speedometer so it's in KMP/h and only counts horizontal momentum.
Vision starts to shake/blur when speed exceeds 90.
When vertical momentum exceeds 120 the player starts to blackout
Reduce the amount of friction wall sliding has by 85%
Reduce the upward boost from walljumping by 20%
Remove rightclick sucking players into walls while holding down rightclick (easily exploitable for high combos)
GAMEMODES
Instead of a dot, replace it with Distance to player (like in mechgear) as the dot fails to load during long uptime of the server
Admin only only menu with options to adjust certain game mode values
EG, Players needed (before scoring takes place), Hunter Speed, "Tag Distance", Respawn Timer
"Elimination" option for making the game work like a knockout mode.
Race Elimination would eliminate the player who was the furthest from the finishing point, making survival more important.
RACE
After a player reaches the marker, the player who is closest to the marker wins. (regarding bug where the wrong player will often win)
Minimal distance for the next race marker to eliminate those annoyingly close together "races"
DEATHMATCH
Remove the dots, but keep the trails
Sniper does 50-70 damage
Sniper fires a laser forcing snipers to frequently move
Assault Rifle has 50 shots in a clip and has a start up time, and fires faster. (250 ammo)
Add weapon_frag to the weapon list
Add weapon_mobpistol to weapon list
TAG
Tagger gets a special weapon which has a gun which slows people down by 10% for 1 minute, also takes 1 minute to reload.
Increase respawn timer by 3 seconds making the tagger more likely to tag their corpse.
HUNTED
Increase hunters speed from 49 to 60
Make Hunters trail more 80% transparent making their whereabouts harder to locate.
STATISTICS
Add session walljumps into Stats
Change parkour "skill level" achievements to be dependant on total wall jumps
Rookie: 10,000 > White font
Beginner: 50,000 > White font
Novice: 250,000 > White font
Intermediate: 750,000 > White font
Adept: 1,500,000 > Bronze font
Expert: 2,500,000 > Silver font
Master: 5,000,000 > Gold font
SHOP ITEMS
A player has 4 slots available, Shoes, Gloves, Torso, Badge
Shoes affect ground-related things such as speed, ground friction, Fall damage and Stamina
Gloves affect Fist Damage, Fist knockback, Leap Distance and Wallslide Friction
Torso affects Stamina, Armour, Fist Resistance and Speed
For each walljump the player is given PKR$1, this money can be used to purchase the following;
LEVEL ITEM PRICE EFFECT
SHOES
5 Runners $500 +2 Speed
15 Runners $2000 +4 Speed
25 Runners $10000 +6 Speed
35 Runners $25000 +8 Speed
5 Jumpers $500 +5 Stamina
15 Jumpers $2000 +10 Stamina
25 Jumpers $10000 +15 Stamina
35 Jumpers $25000 +20 Stamina
5 Impacts $500 -5% Fall Damage
15 Impacts $2000 -10% Fall Damage
25 Impacts $10000 -15% Fall Damage
35 Impacts $25000 -20% Fall Damage
5 Skaters $500 -25% Friction
15 Skaters $2000 -50% Friction
25 Skaters $10000 -75% Friction
35 Skaters $25000 -100% Friction
GLOVES
5 Sliders $500 +20% effective wallslide
15 Sliders $2000 +40% effective wallslide
25 Sliders $10000 +60% effective wallslide
35 Sliders $25000 +80% effective wallslide
5 Leapers $500 +7% leap distance
15 Leapers $2000 +14% leap distance
25 Leapers $10000 +21% leap distance
35 Leapers $25000 +28% leap distance
5 Brawlers $500 20-40 Punch Damage
15 Brawlers $2000 35-55 Punch Damage
25 Brawlers$10000 40-60 Punch Damage
35 Brawlers$25000 45-65 Punch Damage
5 Hardhits $500 +10% Fist Knockback
15 Hardhits $2000 +20% Fist Knockback
25 Hardhits$10000 +30% Fist Knockback
35 Hardhits$25000 +40% Fist Knockback
SHIRTS
5 Waller $500 +2 Stamina
15 Waller $2000 +4 Stamina
25 Waller $10000 +6 Stamina
35 Waller $25000 +8 Stamina
5 Fighter $500 +5 Armour
15 Fighter $2000 +10 Armour
25 Fighter $10000 +15 Armour
35 Fighter $25000 +20 Armour
5 AntiFist $500 -5% Fist Damage
15 AntiFist $2000 -10% Fist Damage
25 AntiFist $10000 -15% Fist Damage
35 AntiFist $25000 -20% Fist Damage
5 Speeder $500 +1 Speed
15 Speeder $2000 +2 Speed
25 Speeder $10000 +3 Speed
35 Speeder $25000 +4 Speed
Each item serves a single purpose for different play types, allowing mixing and matching.
Badges would be awarded based on the amount of achievements the player has achieved giving them bonuses related to the achievement.
IE, Hunted Badge: +15 Stamina. Killing Spree: Quicker Health Regen. Parkour Expert: Faster Stamina Regen. Safety First: +10 Health
Explaining Stamina
Stamina slowly comes back whilst in mid air, but comes back x4 faster while on the ground.
This is to reduce the amount of walljumps a player execute without stopping.
Stamina will let people think about their movements before putting them to the test and allowing for some interesting scenarios.
PARKOUR
Change the speedometer so it's in KMP/h and only counts horizontal momentum.
Vision starts to shake/blur when speed exceeds 90.
When vertical momentum exceeds 120 the player starts to blackout
Reduce the amount of friction wall sliding has by 85%
Reduce the upward boost from walljumping by 20%
Remove rightclick sucking players into walls while holding down rightclick (easily exploitable for high combos)
GAMEMODES
Instead of a dot, replace it with Distance to player (like in mechgear) as the dot fails to load during long uptime of the server
Admin only only menu with options to adjust certain game mode values
EG, Players needed (before scoring takes place), Hunter Speed, "Tag Distance", Respawn Timer
"Elimination" option for making the game work like a knockout mode.
Race Elimination would eliminate the player who was the furthest from the finishing point, making survival more important.
RACE
After a player reaches the marker, the player who is closest to the marker wins. (regarding bug where the wrong player will often win)
Minimal distance for the next race marker to eliminate those annoyingly close together "races"
DEATHMATCH
Remove the dots, but keep the trails
Sniper does 50-70 damage
Sniper fires a laser forcing snipers to frequently move
Assault Rifle has 50 shots in a clip and has a start up time, and fires faster. (250 ammo)
Add weapon_frag to the weapon list
Add weapon_mobpistol to weapon list
TAG
Tagger gets a special weapon which has a gun which slows people down by 10% for 1 minute, also takes 1 minute to reload.
Increase respawn timer by 3 seconds making the tagger more likely to tag their corpse.
HUNTED
Increase hunters speed from 49 to 60
Make Hunters trail more 80% transparent making their whereabouts harder to locate.
STATISTICS
Add session walljumps into Stats
Change parkour "skill level" achievements to be dependant on total wall jumps
Rookie: 10,000 > White font
Beginner: 50,000 > White font
Novice: 250,000 > White font
Intermediate: 750,000 > White font
Adept: 1,500,000 > Bronze font
Expert: 2,500,000 > Silver font
Master: 5,000,000 > Gold font
SHOP ITEMS
A player has 4 slots available, Shoes, Gloves, Torso, Badge
Shoes affect ground-related things such as speed, ground friction, Fall damage and Stamina
Gloves affect Fist Damage, Fist knockback, Leap Distance and Wallslide Friction
Torso affects Stamina, Armour, Fist Resistance and Speed
For each walljump the player is given PKR$1, this money can be used to purchase the following;
LEVEL ITEM PRICE EFFECT
SHOES
5 Runners $500 +2 Speed
15 Runners $2000 +4 Speed
25 Runners $10000 +6 Speed
35 Runners $25000 +8 Speed
5 Jumpers $500 +5 Stamina
15 Jumpers $2000 +10 Stamina
25 Jumpers $10000 +15 Stamina
35 Jumpers $25000 +20 Stamina
5 Impacts $500 -5% Fall Damage
15 Impacts $2000 -10% Fall Damage
25 Impacts $10000 -15% Fall Damage
35 Impacts $25000 -20% Fall Damage
5 Skaters $500 -25% Friction
15 Skaters $2000 -50% Friction
25 Skaters $10000 -75% Friction
35 Skaters $25000 -100% Friction
GLOVES
5 Sliders $500 +20% effective wallslide
15 Sliders $2000 +40% effective wallslide
25 Sliders $10000 +60% effective wallslide
35 Sliders $25000 +80% effective wallslide
5 Leapers $500 +7% leap distance
15 Leapers $2000 +14% leap distance
25 Leapers $10000 +21% leap distance
35 Leapers $25000 +28% leap distance
5 Brawlers $500 20-40 Punch Damage
15 Brawlers $2000 35-55 Punch Damage
25 Brawlers$10000 40-60 Punch Damage
35 Brawlers$25000 45-65 Punch Damage
5 Hardhits $500 +10% Fist Knockback
15 Hardhits $2000 +20% Fist Knockback
25 Hardhits$10000 +30% Fist Knockback
35 Hardhits$25000 +40% Fist Knockback
SHIRTS
5 Waller $500 +2 Stamina
15 Waller $2000 +4 Stamina
25 Waller $10000 +6 Stamina
35 Waller $25000 +8 Stamina
5 Fighter $500 +5 Armour
15 Fighter $2000 +10 Armour
25 Fighter $10000 +15 Armour
35 Fighter $25000 +20 Armour
5 AntiFist $500 -5% Fist Damage
15 AntiFist $2000 -10% Fist Damage
25 AntiFist $10000 -15% Fist Damage
35 AntiFist $25000 -20% Fist Damage
5 Speeder $500 +1 Speed
15 Speeder $2000 +2 Speed
25 Speeder $10000 +3 Speed
35 Speeder $25000 +4 Speed
Each item serves a single purpose for different play types, allowing mixing and matching.
Badges would be awarded based on the amount of achievements the player has achieved giving them bonuses related to the achievement.
IE, Hunted Badge: +15 Stamina. Killing Spree: Quicker Health Regen. Parkour Expert: Faster Stamina Regen. Safety First: +10 Health
Explaining Stamina
Stamina slowly comes back whilst in mid air, but comes back x4 faster while on the ground.
This is to reduce the amount of walljumps a player execute without stopping.
Stamina will let people think about their movements before putting them to the test and allowing for some interesting scenarios.