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Uno
06-04-2010, 07:18 PM
Changed a few things inside the post...

PARKOUR
Change the speedometer so it's in KMP/h and only counts horizontal momentum.
Vision starts to shake/blur when speed exceeds 90.
When vertical momentum exceeds 120 the player starts to blackout
Reduce the amount of friction wall sliding has by 85%
Reduce the upward boost from walljumping by 20%
Remove rightclick sucking players into walls while holding down rightclick (easily exploitable for high combos)

GAMEMODES
Instead of a dot, replace it with Distance to player (like in mechgear) as the dot fails to load during long uptime of the server
Admin only only menu with options to adjust certain game mode values
EG, Players needed (before scoring takes place), Hunter Speed, "Tag Distance", Respawn Timer
"Elimination" option for making the game work like a knockout mode.
Race Elimination would eliminate the player who was the furthest from the finishing point, making survival more important.

RACE
After a player reaches the marker, the player who is closest to the marker wins. (regarding bug where the wrong player will often win)
Minimal distance for the next race marker to eliminate those annoyingly close together "races"

DEATHMATCH
Remove the dots, but keep the trails
Sniper does 50-70 damage
Sniper fires a laser forcing snipers to frequently move
Assault Rifle has 50 shots in a clip and has a start up time, and fires faster. (250 ammo)
Add weapon_frag to the weapon list
Add weapon_mobpistol to weapon list

TAG
Tagger gets a special weapon which has a gun which slows people down by 10% for 1 minute, also takes 1 minute to reload.
Increase respawn timer by 3 seconds making the tagger more likely to tag their corpse.

HUNTED
Increase hunters speed from 49 to 60
Make Hunters trail more 80% transparent making their whereabouts harder to locate.

STATISTICS
Add session walljumps into Stats
Change parkour "skill level" achievements to be dependant on total wall jumps
Rookie: 10,000 > White font
Beginner: 50,000 > White font
Novice: 250,000 > White font
Intermediate: 750,000 > White font
Adept: 1,500,000 > Bronze font
Expert: 2,500,000 > Silver font
Master: 5,000,000 > Gold font

SHOP ITEMS
A player has 4 slots available, Shoes, Gloves, Torso, Badge
Shoes affect ground-related things such as speed, ground friction, Fall damage and Stamina
Gloves affect Fist Damage, Fist knockback, Leap Distance and Wallslide Friction
Torso affects Stamina, Armour, Fist Resistance and Speed
For each walljump the player is given PKR$1, this money can be used to purchase the following;
LEVEL ITEM PRICE EFFECT
SHOES
5 Runners $500 +2 Speed
15 Runners $2000 +4 Speed
25 Runners $10000 +6 Speed
35 Runners $25000 +8 Speed

5 Jumpers $500 +5 Stamina
15 Jumpers $2000 +10 Stamina
25 Jumpers $10000 +15 Stamina
35 Jumpers $25000 +20 Stamina

5 Impacts $500 -5% Fall Damage
15 Impacts $2000 -10% Fall Damage
25 Impacts $10000 -15% Fall Damage
35 Impacts $25000 -20% Fall Damage

5 Skaters $500 -25% Friction
15 Skaters $2000 -50% Friction
25 Skaters $10000 -75% Friction
35 Skaters $25000 -100% Friction

GLOVES
5 Sliders $500 +20% effective wallslide
15 Sliders $2000 +40% effective wallslide
25 Sliders $10000 +60% effective wallslide
35 Sliders $25000 +80% effective wallslide

5 Leapers $500 +7% leap distance
15 Leapers $2000 +14% leap distance
25 Leapers $10000 +21% leap distance
35 Leapers $25000 +28% leap distance

5 Brawlers $500 20-40 Punch Damage
15 Brawlers $2000 35-55 Punch Damage
25 Brawlers$10000 40-60 Punch Damage
35 Brawlers$25000 45-65 Punch Damage

5 Hardhits $500 +10% Fist Knockback
15 Hardhits $2000 +20% Fist Knockback
25 Hardhits$10000 +30% Fist Knockback
35 Hardhits$25000 +40% Fist Knockback

SHIRTS
5 Waller $500 +2 Stamina
15 Waller $2000 +4 Stamina
25 Waller $10000 +6 Stamina
35 Waller $25000 +8 Stamina

5 Fighter $500 +5 Armour
15 Fighter $2000 +10 Armour
25 Fighter $10000 +15 Armour
35 Fighter $25000 +20 Armour

5 AntiFist $500 -5% Fist Damage
15 AntiFist $2000 -10% Fist Damage
25 AntiFist $10000 -15% Fist Damage
35 AntiFist $25000 -20% Fist Damage

5 Speeder $500 +1 Speed
15 Speeder $2000 +2 Speed
25 Speeder $10000 +3 Speed
35 Speeder $25000 +4 Speed

Each item serves a single purpose for different play types, allowing mixing and matching.
Badges would be awarded based on the amount of achievements the player has achieved giving them bonuses related to the achievement.
IE, Hunted Badge: +15 Stamina. Killing Spree: Quicker Health Regen. Parkour Expert: Faster Stamina Regen. Safety First: +10 Health

Explaining Stamina
Stamina slowly comes back whilst in mid air, but comes back x4 faster while on the ground.
This is to reduce the amount of walljumps a player execute without stopping.
Stamina will let people think about their movements before putting them to the test and allowing for some interesting scenarios.

NetSet77
06-07-2010, 03:28 PM
Game Structure

Thoughts

• Rather than removing single wall jumping make it easier to learn with a menu describing it and if possible video tutorials
• Like previously posted by Uno add a shop menu, BUT: ...
--- Instead of the purchasing credit being comprised of combo points have it be based off a point system. This will work better since anyone can spam wall kicks in numerous areas of any map. Points will be gained through a number of ways:
Ideas of ways to earn points...
♦ By spending one full hour on the server.
♦ By tagging another player tag
♦ By catching the hunted player in hunted
♦ By Winning a Race
♦ By lasting a round in infection or being the last man on infection



Freerun

Additions
- A Run/ Buddy list
-

Tag


Hunted


Additions
- 5 second grace period for hunted after becoming the hunted

Deathmatch


Additions
- Use hl2 or CS weapons


Race


Additions
- Add circuit races as well as the sprint races


Outrun New GameMode!
Main colors: Leader - White Chaser - Black

Rules
- 1vs1
- Leader wins after gaining a distance of 500 meters or more from the chaser
- A gauge is displayed at the top of the screen telling how close or far they are to the other player in units and in a bar graph. The graph's color will be green or red depending on whether that player has the lead or not
- All players who join will be in a stand by party where they may approach another member of this party and, after becoming within a close enough proximity, challenge them using a given key to sent the challenge request which may be accepted or declined by the other player


ADDED
Infection New Gamemode!
Main colors: Infected - Purple Non-Infected - Pink

Rules
- One player starts out as infected
- All other players are non-infected
- Non-infected have weapons for self defense and are effective only against infected
- Non-infected players may not have any given indicators of the infected location(s)
- Non-infected members may see the pink dot finders of their teammates
- Infected players may see the pink dot finders of the non-infected and and purple dot finders of the infected
- Infected have a crowbar (or some other melee weapon) to kill non-infected
- Once a non-infected is killed by an infected he/she will respawn as an infected and will respawn as an infected everyother respawn less a new round starts where he/she is not the initial infected
- A new round begins once all players have become infected
- Infected, may or may not, have increased speed
- Non-infected move as any normal player in a plain sandbox game (minus noclip of course) Normal gravity if possible and no parkour abilities
- Infected have all parkour abilities
- Players who join while a round is in progress will join infected team by defalt



To be updated alot... :emot-f5:

n00b1n8R
06-07-2010, 08:41 PM
I really like the idea of infected :)

NetSet77
06-08-2010, 09:04 AM
I really like the idea of infected :)

Thank you, I like it as well.

Uno
06-08-2010, 10:40 AM
Netset you smartass :P