n00b1n8R
06-29-2008, 08:38 PM
This is the best and most interesting to read medic guide I've seen in ever. Maybe now I don't have to be the team doctor :rolleyes:
The most important thing to remember is this:
DON'T DIE! RUN AWAY IF YOU GET HURT! DON'T DIE! YOUR TEAM NEEDS YOUR UBER TO WIN. DO ANYTHING YOU HAVE TO NOT TO DIE!
Here are some more tips for you guys!
1. GET AN UBER BEFORE THE ROUND STARTS. During "setup," you have to heal people for at least 40 seconds to build up an Uber. IF TWO MEDICS HEAL 1 PERSON, BOTH MEDICS WILL ONLY GET UBER AT 1/2 SPEED! If you don't have an uber before every single round starts, people will think you suck!
2. HEALER HEAL THYSELF. When your life gets down below 50% (colored red) DO NOT KEEP FIGHTING, RUN AWAY. Seriously, pretend you are a scout and get a health pack. DO NOT DIE. The most important job for a healer is to NOT DIE. You are the holder of the Uber, and even 50% of an Uber is worth more than the life of anyone you are healing.
3. DODGE DODGE DODGE! Who says a medic is a boring class when everyone on the enemy team is gunning right for you all damn day long? They hate you! They want to kill you! And they will if you let them. Dodge those rockets! Run from the grenades! Jump away from the stickies! Hide behind walls (your healing beam won't go through solid walls, but it will curve around corners to some degree)! Don't get sniped, don't hang out near corners where pyros could be, and don't get spied! If you run around like a crazy maniac all the time you'll be a hard target for spies since you are faster than they are.
4. MEMORIZE WHERE THE HEALTH PACKS ARE (AND GO GET ONE). Teams rarely have more than one medic, and even if they do, most other medics are too busy healing the combatants to pay attention to you. Health packs are what will keep you alive in these situations, and keep you from that terrible feeling you get when you finally get an Uber and then get killed.
5. STAY BEHIND THE BATTLE LINE. People who are being healed often think they are invincible and will run willy-nilly into combat without any regard to you and your life. Don't follow if they do this (and if you are playing a non-medic, don't be this guy!). Stay with the bulk of the team. There are exceptions, such as when you are flanking the opponent, but remember: protect your uber meter and only try for some sneaky flanking when your uber meter is either full (and ready to be activated) or relatively empty.
6. HEAL EVERYONE ON YOUR TEAM, ESPECIALLY OTHER MEDICS. N00b medics follow along behind one person, dutifully healing him. Don't act like a piece of jewelery. Don't just stick to 1 person. Heal everyone in the immediate area, EVEN IF THEY DON'T CALL FOR IT. Be aware of your team's health levels, even while you are healing someone else. Wave the crosshair over 5 or 6 people in combat and heal anyone in the red until they are in the white again, and keep on doing it until you win. Traverse the full combat line and heal everyone in the area. It is not necessary to heal everyone to maximum (although it's polite during a lull). Two soldiers at half health are better than one soldier at full health and one dead soldier. The bonus to this strategy? You get uber REALLY quickly.
7. BUFF EVERYONE. During a lull in combat, keep as many people as possible buffed at 150% health. The buff fades slowly, so just top off each person with a little squirt like you are filling coffee at a bruncheon. Then, when the enemy comes around the corner, they'll face 4 soldiers with 300 health instead of 1 soldier with 300 health and 3 with normal health.
8. IN TIGHT SITUATIONS, PRIORITIZE WHO GETS HEALED/BUFFED BY CONSIDERING TERRAIN (both current and upcoming). In the thick of combat, you are under constant pressure to know who is vital and who is expendable depending on the particular terrain (tunnel, open area, cap point). Some basic thoughts on triage, assuming that everyone is getting damaged equally and you only have a few seconds to decide:
-Heal other medics first. If you and the other medics are the only ones alive, RUN!
-A soldier is often the highest priority, because they are the most versatile unit in the game.
-The heavy is only a priority while in a defensive position, or when the battle line is moving slowly forward. They can take a lot of damage before they really need to be healed, but when they get near the red, jump on it. If they get killed anyways...well, they should have made better use of cover =P
-Pyros are relatively squishy, but they tend not to hang out with the main battle group. Get them next anyways, if you see one.
-Demos are also relatively squishy, but they tend to stay further back from the actual battle than other classes because of their indirect fire capabilities. I usually triage them 5th.
Those are the main 5. As for other classes, they have their uses:
-Scouts are only a priority in wide open spaces, such as Granary. Scouts are surprisingly good medic buddies, just be sure to hang back and run like hell when they invariably get gibbed. Even better, use the BUFF EVERYONE rule to "walk the dog" with 3 or more scouts for an amazing scout rush. They are only a little faster than you!
-Heal a sniper so that he can withstand indirect fire long enough to headshot that heavy.
-Heal an engineer when he's under bombardment and desperately fixing his sentry. You will buy him (and your team) precious seconds.
-Heal friendly spies, but whatever you do, do not run with them and heal them because this blows their cover. Just get them to 100% and move on.
9. DON'T HEAL SOMEONE YOU ARE NOT SURE IS NOT A SPY. Be suspicious. If time allows and someone seems a little fishy, give them a whack or two with the bonesaw before patching them up.
10. USE THAT UBER BEFORE YOU LOSE THAT UBER. You're going to get killed. No doubt about it. You are the enemy's primary target, and while the classes are good at attacking, they usually aren't so great at defending you. So when you get the uber, go go go! (but don't waste it just for the hell of it) There are generally three reasons to uber. The first is that you're about to die, but what a waste that is! The second is to kill a SG. The third is to kill a group of enemies, such as on a CP. Who to uber? The heavy is the customary choice, but he is so slow moving that often, it is better to uber a soldier or a pyro. Only Uber a demo if he knows what he's doing. Sometimes its a good idea to pick an Uber partner based on the scoreboard. You can even call out "Who wants this Uber?" See below.
11. CALL OUT YOUR UBER ON THE VOICE COMM. Do not just hit uber! Those are precious seconds you are wasting while your uber partner is still in scaredy-cat mode. In fact, I generally voice comm a person with "I'll uber you when we're about to die, so go go go!" and then wait until the last second. I often wait too long, actually, but my point is: it's a fine balance. This is especially true with a heavy, who moves so damn slow that you really don't want to hit that uber until he's practically standing where you want him to end up. Speaking of the voice comm, it pays to call out the target, such as "Kill that Sentry!" or "Kill that Medic!" if the person you're ubering seems like a n00b (God forbid).
The most important thing to remember is this:
DON'T DIE! RUN AWAY IF YOU GET HURT! DON'T DIE! YOUR TEAM NEEDS YOUR UBER TO WIN. DO ANYTHING YOU HAVE TO NOT TO DIE!
Here are some more tips for you guys!
1. GET AN UBER BEFORE THE ROUND STARTS. During "setup," you have to heal people for at least 40 seconds to build up an Uber. IF TWO MEDICS HEAL 1 PERSON, BOTH MEDICS WILL ONLY GET UBER AT 1/2 SPEED! If you don't have an uber before every single round starts, people will think you suck!
2. HEALER HEAL THYSELF. When your life gets down below 50% (colored red) DO NOT KEEP FIGHTING, RUN AWAY. Seriously, pretend you are a scout and get a health pack. DO NOT DIE. The most important job for a healer is to NOT DIE. You are the holder of the Uber, and even 50% of an Uber is worth more than the life of anyone you are healing.
3. DODGE DODGE DODGE! Who says a medic is a boring class when everyone on the enemy team is gunning right for you all damn day long? They hate you! They want to kill you! And they will if you let them. Dodge those rockets! Run from the grenades! Jump away from the stickies! Hide behind walls (your healing beam won't go through solid walls, but it will curve around corners to some degree)! Don't get sniped, don't hang out near corners where pyros could be, and don't get spied! If you run around like a crazy maniac all the time you'll be a hard target for spies since you are faster than they are.
4. MEMORIZE WHERE THE HEALTH PACKS ARE (AND GO GET ONE). Teams rarely have more than one medic, and even if they do, most other medics are too busy healing the combatants to pay attention to you. Health packs are what will keep you alive in these situations, and keep you from that terrible feeling you get when you finally get an Uber and then get killed.
5. STAY BEHIND THE BATTLE LINE. People who are being healed often think they are invincible and will run willy-nilly into combat without any regard to you and your life. Don't follow if they do this (and if you are playing a non-medic, don't be this guy!). Stay with the bulk of the team. There are exceptions, such as when you are flanking the opponent, but remember: protect your uber meter and only try for some sneaky flanking when your uber meter is either full (and ready to be activated) or relatively empty.
6. HEAL EVERYONE ON YOUR TEAM, ESPECIALLY OTHER MEDICS. N00b medics follow along behind one person, dutifully healing him. Don't act like a piece of jewelery. Don't just stick to 1 person. Heal everyone in the immediate area, EVEN IF THEY DON'T CALL FOR IT. Be aware of your team's health levels, even while you are healing someone else. Wave the crosshair over 5 or 6 people in combat and heal anyone in the red until they are in the white again, and keep on doing it until you win. Traverse the full combat line and heal everyone in the area. It is not necessary to heal everyone to maximum (although it's polite during a lull). Two soldiers at half health are better than one soldier at full health and one dead soldier. The bonus to this strategy? You get uber REALLY quickly.
7. BUFF EVERYONE. During a lull in combat, keep as many people as possible buffed at 150% health. The buff fades slowly, so just top off each person with a little squirt like you are filling coffee at a bruncheon. Then, when the enemy comes around the corner, they'll face 4 soldiers with 300 health instead of 1 soldier with 300 health and 3 with normal health.
8. IN TIGHT SITUATIONS, PRIORITIZE WHO GETS HEALED/BUFFED BY CONSIDERING TERRAIN (both current and upcoming). In the thick of combat, you are under constant pressure to know who is vital and who is expendable depending on the particular terrain (tunnel, open area, cap point). Some basic thoughts on triage, assuming that everyone is getting damaged equally and you only have a few seconds to decide:
-Heal other medics first. If you and the other medics are the only ones alive, RUN!
-A soldier is often the highest priority, because they are the most versatile unit in the game.
-The heavy is only a priority while in a defensive position, or when the battle line is moving slowly forward. They can take a lot of damage before they really need to be healed, but when they get near the red, jump on it. If they get killed anyways...well, they should have made better use of cover =P
-Pyros are relatively squishy, but they tend not to hang out with the main battle group. Get them next anyways, if you see one.
-Demos are also relatively squishy, but they tend to stay further back from the actual battle than other classes because of their indirect fire capabilities. I usually triage them 5th.
Those are the main 5. As for other classes, they have their uses:
-Scouts are only a priority in wide open spaces, such as Granary. Scouts are surprisingly good medic buddies, just be sure to hang back and run like hell when they invariably get gibbed. Even better, use the BUFF EVERYONE rule to "walk the dog" with 3 or more scouts for an amazing scout rush. They are only a little faster than you!
-Heal a sniper so that he can withstand indirect fire long enough to headshot that heavy.
-Heal an engineer when he's under bombardment and desperately fixing his sentry. You will buy him (and your team) precious seconds.
-Heal friendly spies, but whatever you do, do not run with them and heal them because this blows their cover. Just get them to 100% and move on.
9. DON'T HEAL SOMEONE YOU ARE NOT SURE IS NOT A SPY. Be suspicious. If time allows and someone seems a little fishy, give them a whack or two with the bonesaw before patching them up.
10. USE THAT UBER BEFORE YOU LOSE THAT UBER. You're going to get killed. No doubt about it. You are the enemy's primary target, and while the classes are good at attacking, they usually aren't so great at defending you. So when you get the uber, go go go! (but don't waste it just for the hell of it) There are generally three reasons to uber. The first is that you're about to die, but what a waste that is! The second is to kill a SG. The third is to kill a group of enemies, such as on a CP. Who to uber? The heavy is the customary choice, but he is so slow moving that often, it is better to uber a soldier or a pyro. Only Uber a demo if he knows what he's doing. Sometimes its a good idea to pick an Uber partner based on the scoreboard. You can even call out "Who wants this Uber?" See below.
11. CALL OUT YOUR UBER ON THE VOICE COMM. Do not just hit uber! Those are precious seconds you are wasting while your uber partner is still in scaredy-cat mode. In fact, I generally voice comm a person with "I'll uber you when we're about to die, so go go go!" and then wait until the last second. I often wait too long, actually, but my point is: it's a fine balance. This is especially true with a heavy, who moves so damn slow that you really don't want to hit that uber until he's practically standing where you want him to end up. Speaking of the voice comm, it pays to call out the target, such as "Kill that Sentry!" or "Kill that Medic!" if the person you're ubering seems like a n00b (God forbid).